Updates

This section will contain updates from out team, which will be periodically made as progress is made on Blood Destiny's development.
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Koyuki Character, Jack Animations, Temple Backgrounds, Music, Updated Code Logic

Apr-07-2024 09:27:23 AM

Koyuki's (Fuyumi's sister) character art has officially been completed. Many of Jack's animations have also been completed by the animator, and I am in the process of hooking them up to our codebase (which I am also in the process of refactoring). Various backgrounds regarding the hidden temple of the first mission of the story have been completed as well. A new song has been completed by me and inserted into one of the scenes (it is called "Trauma", which can be played in the soundtrack section of the website).

Overall, it has been a productive few weeks.

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Jack Animations, Backgrounds, Music

Mar-22-2024 09:46:55 PM

Going to keep this update short and sweet.

More backgrounds have been done. Fuyumi's animations for the demo are basically done. Jack's animations are now being worked on by the animator.

On another note, I have started producing music again for the visual novel! I have gotten a fresh new subscription to Composer Cloud (which provides an enormous suite of high-quality music libraries, acquired FL Studio 21, and am going even deeper into the music production field. I have updated Ephemeral Memories and made it sound MUCH more polished, with additional musical sections to it, as well as produced a new piano track for the visual novel. I'm pretty proud of the work I have single-handedly done on the musical end.

More exciting updates coming soon.

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Website V2 Launch, More VN Updates

Feb-28-2024 07:53:02 PM

Version 2.0 of the website has finally been launched.

Its appearance has been completely redesigned (thanks to Ashley James on Upwork), and it now has a more modernized feel and appearance. It now also has the official Blood Destiny logo associated with it. I'm excited to deliver this update to you all.

On the VN side of things, I am slowly getting the final backgrounds for the demo, testing the dialogue sections to make sure they run smoothly with no errors, acquiring more poses for the characters that we already have, and getting more animation work done. I plan to get a second sprite animator on board to speed up the process, since we have most of Fuyumi's sprites done for the demo, but still need sprites for Jack and the enemy mobs that will appear for the battles.

Overall, a lot of work has been done behind the scenes, and I am excited to get this demo released soon.

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